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Civilization 6 secret societies
Civilization 6 secret societies













#Civilization 6 secret societies update

Combine that with the Diplomatic Quarter and some small balance changes, and you may start to get greedy.The most interesting part of the Ethiopia update is the new Secret Societies mode, which lets you ally yourself with various sects that will reward you with a special governor and certain bonuses. While the Personas are a forgettable addition, secret societies are a ton of fun.

civilization 6 secret societies

After a second installment, this is even closer to the truth. In my look at the last New Frontier pack, I said that Civilization 6 is working hard to become the best version of itself. Anything that allows me to mitigate that makes my game more playable indeed! My culture civ becomes plagued by random tanks burning down my farms. In my most successful games, the biggest nuisance is the frequency with which the AI completes the “raise partisans” mission. But now there’s an entire new set of dynamics that determine whether spy missions will be successes or failures, and you can lightly opt-out of the spy game altogether with the right combination of buildings. Sure in the past you could use your spies to randomly hunt for other spies. No, the Diplomatic Quarter finally, finally gives you a more viable path to counter espionage. But that’s not the benefit I was most grateful for. Anything that allows you to take more active control of the pursuit of victory is a good change in my book. At first you get envoys and culture, but after a few upgrades, it will generate diplomatic favor all on its own, which is great.

civilization 6 secret societies

A new district, the Diplomatic Quarter is now the main structure you have for pursuing a diplomatic victory. A Place For Your Embassyįinally, we need to talk about the Diplomatic Quarter. I love Secret Societies though! It adds another wrinkle in the governor and diplomacy systems, two areas of the game I thought could use a little bit more complexity. Plus, these modes can be individually toggled so you can decide which you like, and which are ruining your experience. The magic lies just under the surface, so you don’t feel that its overwhelming the march of history. But I’m really happy with these modes so far. If you had asked me if I wanted Civ to get a little more magical and mystical, I would have told you no. The alchemists are a lot of fun, showing you ley lines on the map which you can exploit for district adjacency bonuses. The bonuses are unique according to the society, which include a Cthulhu worshiping cult, a wise Roman myth conspiracy, a society of alchemists, and straight up vampires. I feel bad for knocking a creative new feature, but it seems so much less fun than the more obvious addition.Įach of the societies gives you potential bonuses, unlocked using governor points. We could have gotten a Louis or Napoleon or Charles de Gaulle or Queen Adelaide or Joan of Arc. (Or non-presidents! Get me Ben Franklin!) France has existed for centuries.

civilization 6 secret societies

Instead of these new costume packs, couldn’t we have just gotten new leaders? From Washington to Lincoln to Kennedy, there are plenty of US Presidents who could have been added. Still though, I can’t help but be a little disappointed. From inception, the dev team has talked about wanting to use the most colorful leaders from throughout history, and these alternates definitely capture that spirit. Specifically, we get a “Rough Rider” version of Teddy Roosevelt (with big ‘ol suspenders) and a “Magnificence” version of Catherine de Medici (who rocks a masquerade ball mask). These are alternate versions of existing leaders with new models and bonuses. Perhaps the weirdest new addition are the exclusive Persona Packs.













Civilization 6 secret societies